| Stench |
By releasing stench when attacking, this Pokémon may cause the target to flinch. |
| Drizzle |
The Pokémon makes it rain when it enters a battle. |
| Speed Boost |
Its Speed stat is boosted every turn. |
| Battle Armor |
Hard armor protects the Pokémon from critical hits. |
| Sturdy |
It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either. |
| Damp |
Prevents the use of explosive moves such as Self-Destruct by dampening its surroundings. |
| Limber |
Its limber body protects the Pokémon from paralysis. |
| Sand Veil |
Boosts the Pokémon’s evasion in a sandstorm. |
| Static |
The Pokémon is charged with static electricity, so contact with it may cause paralysis. |
| Volt Absorb |
Restores HP if hit by an Electric-type move, instead of taking damage. |
| Water Absorb |
Restores HP if hit by a Water-type move, instead of taking damage. |
| Oblivious |
The Pokémon is oblivious, and that keeps it from being infatuated or falling for taunts. |
| Cloud Nine |
Eliminates the effects of weather. |
| Compound Eyes |
The Pokémon’s compound eyes boost its accuracy. |
| Insomnia |
The Pokémon is suffering from insomnia and cannot fall asleep. |
| Color Change |
The Pokémon’s type becomes the type of the move used on it. |
| Immunity |
The immune system of the Pokémon prevents it from getting poisoned. |
| Flash Fire |
Powers up the Pokémon’s Fire-type moves if it’s hit by one. |
| Shield Dust |
This Pokémon’s dust blocks the additional effects of attacks taken. |
| Own Tempo |
This Pokémon has its own tempo, and that prevents it from becoming confused. |
| Suction Cups |
This Pokémon uses suction cups to stay in one spot to negate all moves and items that force switching out. |
| Intimidate |
The Pokémon intimidates opposing Pokémon upon entering battle, lowering their Attack stat. |
| Shadow Tag |
This Pokémon steps on the opposing Pokémon’s shadow to prevent it from escaping. |
| Rough Skin |
This Pokémon inflicts damage with its rough skin to the attacker on contact. |
| Wonder Guard |
Its mysterious power only lets supereffective moves hit the Pokémon. |
| Levitate |
By floating in the air, the Pokémon receives full immunity to all Ground-type moves. |
| Effect Spore |
Contact with the Pokémon may inflict poison, sleep, or paralysis on its attacker. |
| Synchronize |
The attacker will receive the same status condition if it inflicts a burn, poison, or paralysis to the Pokémon. |
| Clear Body |
Prevents other Pokémon’s moves or Abilities from lowering the Pokémon’s stats. |
| Natural Cure |
All status conditions heal when the Pokémon switches out. |
| Lightning Rod |
The Pokémon draws in all Electric-type moves. Instead of being hit by Electric-type moves, it boosts its Sp. Atk. |
| Serene Grace |
Boosts the likelihood of additional effects occurring when attacking. |
| Swift Swim |
Boosts the Pokémon’s Speed stat in rain. |
| Chlorophyll |
Boosts the Pokémon’s Speed stat in harsh sunlight. |
| Illuminate |
Raises the likelihood of meeting wild Pokémon by illuminating the surroundings. |
| Trace |
When it enters a battle, the Pokémon copies an opposing Pokémon’s Ability. |
| Huge Power |
Doubles the Pokémon’s Attack stat. |
| Poison Point |
Contact with the Pokémon may poison the attacker. |
| Inner Focus |
The Pokémon’s intensely focused, and that protects the Pokémon from flinching. |
| Magma Armor |
The Pokémon is covered with hot magma, which prevents the Pokémon from becoming frozen. |
| Water Veil |
The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn. |
| Magnet Pull |
Prevents Steel-type Pokémon from escaping using its magnetic force. |
| Soundproof |
Soundproofing of the Pokémon itself gives full immunity to all sound-based moves. |
| Rain Dish |
The Pokémon gradually regains HP in rain. |
| Sand Stream |
The Pokémon summons a sandstorm when it enters a battle. |
| Pressure |
By putting pressure on the opposing Pokémon, it raises their PP usage. |
| Thick Fat |
The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves. |
| Early Bird |
The Pokémon awakens twice as fast as other Pokémon from sleep. |
| Flame Body |
Contact with the Pokémon may burn the attacker. |
| Run Away |
Enables a sure getaway from wild Pokémon. |
| Keen Eye |
Keen eyes prevent other Pokémon from lowering this Pokémon’s accuracy. |
| Hyper Cutter |
The Pokémon’s proud of its powerful pincers. They prevent other Pokémon from lowering its Attack stat. |
| Pickup |
The Pokémon may pick up the item an opposing Pokémon used during a battle. It may pick up items outside of battle, too. |
| Truant |
The Pokémon can’t use a move the following turn if it uses one. |
| Hustle |
Boosts the Attack stat, but lowers accuracy. |
| Cute Charm |
Contact with the Pokémon may cause infatuation. |
| Plus |
Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle. |
| Minus |
Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle. |
| Forecast |
The Pokémon transforms with the weather to change its type to Water, Fire, or Ice. |
| Sticky Hold |
Items held by the Pokémon are stuck fast and cannot be removed by other Pokémon. |
| Shed Skin |
The Pokémon may heal its own status conditions by shedding its skin. |
| Guts |
It’s so gutsy that having a status condition boosts the Pokémon’s Attack stat. |
| Marvel Scale |
The Pokémon’s marvelous scales boost the Defense stat if it has a status condition. |
| Liquid Ooze |
Oozed liquid has strong stench, which damages attackers using any draining move. |
| Overgrow |
Powers up Grass-type moves when the Pokémon’s HP is low. |
| Blaze |
Powers up Fire-type moves when the Pokémon’s HP is low. |
| Torrent |
Powers up Water-type moves when the Pokémon’s HP is low. |
| Swarm |
Powers up Bug-type moves when the Pokémon’s HP is low. |
| Rock Head |
Protects the Pokémon from recoil damage. |
| Drought |
Turns the sunlight harsh when the Pokémon enters a battle. |
| Arena Trap |
Prevents opposing Pokémon from fleeing. |
| Vital Spirit |
The Pokémon is full of vitality, and that prevents it from falling asleep. |
| White Smoke |
The Pokémon is protected by its white smoke, which prevents other Pokémon from lowering its stats. |
| Pure Power |
Using its pure power, the Pokémon doubles its Attack stat. |
| Shell Armor |
A hard shell protects the Pokémon from critical hits. |
| Air Lock |
Eliminates the effects of weather. |
| Tangled Feet |
Raises evasion if the Pokémon is confused. |
| Motor Drive |
Boosts its Speed stat if hit by an Electric-type move, instead of taking damage. |
| Rivalry |
Becomes competitive and deals more damage to Pokémon of the same gender, but deals less to Pokémon of the opposite gender. |
| Steadfast |
The Pokémon’s determination boosts the Speed stat each time the Pokémon flinches. |
| Snow Cloak |
Boosts evasion in a hailstorm. |
| Gluttony |
Makes the Pokémon eat a held Berry when its HP drops to half or less, which is sooner than usual. |
| Anger Point |
The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat. |
| Unburden |
Boosts the Speed stat if the Pokémon’s held item is used or lost. |
| Heatproof |
The heatproof body of the Pokémon halves the damage from Fire-type moves that hit it. |
| Simple |
The stat changes the Pokémon receives are doubled. |
| Dry Skin |
Restores HP in rain or when hit by Water-type moves. Reduces HP in harsh sunlight, and increases the damage received from Fire-type moves. |
| Download |
Compares an opposing Pokémon’s Defense and Sp. Def stats before raising its own Attack or Sp. Atk stat—whichever will be more effective. |
| Iron Fist |
Powers up punching moves. |
| Poison Heal |
Restores HP if the Pokémon is poisoned, instead of losing HP. |
| Adaptability |
Powers up moves of the same type as the Pokémon. |
| Skill Link |
Maximizes the number of times multi-strike moves hit. |
| Hydration |
Heals status conditions if it’s raining. |
| Solar Power |
Boosts the Sp. Atk stat in harsh sunlight, but HP decreases every turn. |
| Quick Feet |
Boosts the Speed stat if the Pokémon has a status condition. |
| Normalize |
All the Pokémon’s moves become Normal type. The power of those moves is boosted a little. |
| Sniper |
Powers up moves if they become critical hits when attacking. |
| Magic Guard |
The Pokémon only takes damage from attacks. |
| No Guard |
The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land. |
| Stall |
The Pokémon moves after all other Pokémon do. |
| Technician |
Powers up the Pokémon’s weaker moves. |
| Leaf Guard |
Prevents status conditions in harsh sunlight. |
| Klutz |
The Pokémon can’t use any held items. |
| Mold Breaker |
Moves can be used on the target regardless of its Abilities. |
| Super Luck |
The Pokémon is so lucky that the critical-hit ratios of its moves are boosted. |
| Aftermath |
Damages the attacker if it contacts the Pokémon with a finishing hit. |
| Anticipation |
The Pokémon can sense an opposing Pokémon’s dangerous moves. |
| Forewarn |
When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has. |
| Unaware |
When attacking, the Pokémon ignores the target Pokémon’s stat changes. |
| Tinted Lens |
The Pokémon can use “not very effective” moves to deal regular damage. |
| Filter |
Reduces the power of supereffective attacks taken. |
| Slow Start |
For five turns, the Pokémon’s Attack and Speed stats are halved. |
| Scrappy |
The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves. |
| Storm Drain |
Draws in all Water-type moves. Instead of being hit by Water-type moves, it boosts its Sp. Atk. |
| Ice Body |
The Pokémon gradually regains HP in a hailstorm. |
| Solid Rock |
Reduces the power of supereffective attacks taken. |
| Snow Warning |
The Pokémon summons a hailstorm when it enters a battle. |
| Honey Gather |
The Pokémon may gather Honey after a battle. |
| Frisk |
When it enters a battle, the Pokémon can check an opposing Pokémon’s held item. |
| Reckless |
Powers up moves that have recoil damage. |
| Multitype |
Changes the Pokémon’s type to match the Plate or Z-Crystal it holds. |
| Flower Gift |
Boosts the Attack and Sp. Def stats of itself and allies in harsh sunlight. |
| Bad Dreams |
Reduces the HP of sleeping opposing Pokémon. |
| Pickpocket |
Steals an item from an attacker that made direct contact. |
| Sheer Force |
Removes additional effects to increase the power of moves when attacking. |
| Contrary |
Makes stat changes have an opposite effect. |
| Unnerve |
Unnerves opposing Pokémon and makes them unable to eat Berries. |
| Defiant |
Boosts the Pokémon’s Attack stat sharply when its stats are lowered. |
| Defeatist |
Halves the Pokémon’s Attack and Sp. Atk stats when its HP becomes half or less. |
| Cursed Body |
May disable a move used on the Pokémon. |
| Healer |
Sometimes heals an ally’s status condition. |
| Friend Guard |
Reduces damage done to allies. |
| Weak Armor |
Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat. |
| Heavy Metal |
Doubles the Pokémon’s weight. |
| Light Metal |
Halves the Pokémon’s weight. |
| Multiscale |
Reduces the amount of damage the Pokémon takes when its HP is full. |
| Toxic Boost |
Powers up physical attacks when the Pokémon is poisoned. |
| Flare Boost |
Powers up special attacks when the Pokémon is burned. |
| Harvest |
May create another Berry after one is used. |
| Telepathy |
Anticipates an ally’s attack and dodges it. |
| Moody |
Raises one stat sharply and lowers another every turn. |
| Overcoat |
Protects the Pokémon from things like sand, hail, and powder. |
| Poison Touch |
May poison a target when the Pokémon makes contact. |
| Regenerator |
Restores a little HP when withdrawn from battle. |
| Big Pecks |
Protects the Pokémon from Defense-lowering effects. |
| Sand Rush |
Boosts the Pokémon’s Speed stat in a sandstorm. |
| Wonder Skin |
Makes status moves more likely to miss. |
| Analytic |
Boosts move power when the Pokémon moves last. |
| Illusion |
Comes out disguised as the Pokémon in the party’s last spot. |
| Imposter |
The Pokémon transforms itself into the Pokémon it’s facing. |
| Infiltrator |
Passes through the opposing Pokémon’s barrier, substitute, and the like and strikes. |
| Mummy |
Contact with the Pokémon changes the attacker’s Ability to Mummy. |
| Moxie |
The Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon. |
| Justified |
Being hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice. |
| Rattled |
Dark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Speed stat. |
| Magic Bounce |
Reflects status moves, instead of getting hit by them. |
| Sap Sipper |
Boosts the Attack stat if hit by a Grass-type move, instead of taking damage. |
| Prankster |
Gives priority to a status move. |
| Sand Force |
Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm. |
| Iron Barbs |
Inflicts damage to the attacker on contact with iron barbs. |
| Zen Mode |
Changes the Pokémon’s shape when HP is half or less. |
| Victory Star |
Boosts the accuracy of its allies and itself. |
| Turboblaze |
Moves can be used on the target regardless of its Abilities. |
| Teravolt |
Moves can be used on the target regardless of its Abilities. |
| Aroma Veil |
Protects itself and its allies from attacks that limit their move choices. |
| Flower Veil |
Ally Grass-type Pokémon are protected from status conditions and the lowering of their stats. |
| Cheek Pouch |
Restores HP as well when the Pokémon eats a Berry. |
| Protean |
Changes the Pokémon’s type to the type of the move it’s about to use. |
| Fur Coat |
Halves the damage from physical moves. |
| Magician |
The Pokémon steals the held item of a Pokémon it hits with a move. |
| Bulletproof |
Protects the Pokémon from some ball and bomb moves. |
| Competitive |
Boosts the Sp. Atk stat sharply when a stat is lowered. |
| Strong Jaw |
The Pokémon’s strong jaw boosts the power of its biting moves. |
| Refrigerate |
Normal-type moves become Ice-type moves. The power of those moves is boosted a little. |
| Sweet Veil |
Prevents itself and ally Pokémon from falling asleep. |
| Stance Change |
The Pokémon changes its form to Blade Forme when it uses an attack move, and changes to Shield Forme when it uses King’s Shield. |
| Gale Wings |
Gives priority to Flying-type moves when the Pokémon’s HP is full. |
| Mega Launcher |
Powers up aura and pulse moves. |
| Grass Pelt |
Boosts the Pokémon’s Defense stat in Grassy Terrain. |
| Symbiosis |
The Pokémon passes its item to an ally that has used up an item. |
| Tough Claws |
Powers up moves that make direct contact. |
| Pixilate |
Normal-type moves become Fairy-type moves. The power of those moves is boosted a little. |
| Gooey |
Contact with the Pokémon lowers the attacker’s Speed stat. |
| Aerilate |
Normal-type moves become Flying-type moves. The power of those moves is boosted a little. |
| Parental Bond |
Parent and child each attacks. |
| Dark Aura |
Powers up each Pokémon’s Dark-type moves. |
| Fairy Aura |
Powers up each Pokémon’s Fairy-type moves. |
| Aura Break |
The effects of “Aura” Abilities are reversed to lower the power of affected moves. |
| Primordial Sea |
The Pokémon changes the weather to nullify Fire-type attacks. |
| Desolate Land |
The Pokémon changes the weather to nullify Water-type attacks. |
| Delta Stream |
The Pokémon changes the weather to eliminate all of the Flying type’s weaknesses. |
| Stamina |
Boosts the Defense stat when hit by an attack. |
| Wimp Out |
The Pokémon cowardly switches out when its HP becomes half or less. |
| Emergency Exit |
The Pokémon, sensing danger, switches out when its HP becomes half or less. |
| Water Compaction |
Boosts the Pokémon’s Defense stat sharply when hit by a Water-type move. |
| Merciless |
The Pokémon’s attacks become critical hits if the target is poisoned. |
| Shields Down |
When its HP becomes half or less, the Pokémon’s shell breaks and it becomes aggressive. |
| Stakeout |
Doubles the damage dealt to the target’s replacement if the target switches out. |
| Water Bubble |
Lowers the power of Fire-type moves done to the Pokémon and prevents the Pokémon from getting a burn. |
| Steelworker |
Powers up Steel-type moves. |
| Berserk |
Boosts the Pokémon’s Sp. Atk stat when it takes a hit that causes its HP to become half or less. |
| Slush Rush |
Boosts the Pokémon’s Speed stat in a hailstorm. |
| Long Reach |
The Pokémon uses its moves without making contact with the target. |
| Liquid Voice |
All sound-based moves become Water-type moves. |
| Triage |
Gives priority to a healing move. |
| Galvanize |
Normal-type moves become Electric-type moves. The power of those moves is boosted a little. |
| Surge Surfer |
Doubles the Pokémon’s Speed stat on Electric Terrain. |
| Schooling |
When it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low. |
| Disguise |
Once per battle, the shroud that covers the Pokémon can protect it from an attack. |
| Battle Bond |
Defeating an opposing Pokémon strengthens the Pokémon’s bond with its Trainer, and it becomes Ash-Greninja. Water Shuriken gets more powerful. |
| Power Construct |
Other Cells gather to aid when its HP becomes half or less. Then the Pokémon changes its form to Complete Forme. |
| Corrosion |
The Pokémon can poison the target even if it’s a Steel or Poison type. |
| Comatose |
It’s always drowsing and will never wake up. It can attack without waking up. |
| Queenly Majesty |
Its majesty pressures the opposing Pokémon, making it unable to attack using priority moves. |
| Innards Out |
Damages the attacker landing the finishing hit by the amount equal to its last HP. |
| Dancer |
When another Pokémon uses a dance move, it can use a dance move following it regardless of its Speed. |
| Battery |
Powers up ally Pokémon’s special moves. |
| Fluffy |
Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves. |
| Dazzling |
Surprises the opposing Pokémon, making it unable to attack using priority moves. |
| Soul-Heart |
Boosts its Sp. Atk stat every time a Pokémon faints. |
| Tangling Hair |
Contact with the Pokémon lowers the attacker’s Speed stat. |
| Receiver |
The Pokémon copies the Ability of a defeated ally. |
| Power of Alchemy |
The Pokémon copies the Ability of a defeated ally. |
| Beast Boost |
The Pokémon boosts its most proficient stat each time it knocks out a Pokémon. |
| RKS System |
Changes the Pokémon’s type to match the memory disc it holds. |
| Electric Surge |
Turns the ground into Electric Terrain when the Pokémon enters a battle. |
| Psychic Surge |
Turns the ground into Psychic Terrain when the Pokémon enters a battle. |
| Misty Surge |
Turns the ground into Misty Terrain when the Pokémon enters a battle. |
| Grassy Surge |
Turns the ground into Grassy Terrain when the Pokémon enters a battle. |
| Full Metal Body |
Prevents other Pokémon’s moves or Abilities from lowering the Pokémon’s stats. |
| Shadow Shield |
Reduces the amount of damage the Pokémon takes while its HP is full. |
| Prism Armor |
Reduces the power of supereffective attacks taken. |
| Neuroforce |
Powers up moves that are super effective. |
| Intrepid Sword |
Boosts the Pokémon's Attack stat when the Pokémon enters a battle. |
| Dauntless Shield |
Boosts the Pokémon's Defense stat when the Pokémon enters a battle. |
| Libero |
Changes the Pokémon's type to the type of the move it's about to use. |
| Ball Fetch |
If the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle. |
| Cotton Down |
When the Pokémon is hit by an attack, it scatters cotton fluff around and lowers the Speed stat of all Pokémon except itself. |
| Propeller Tail |
Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves. |
| Mirror Armor |
Bounces back only the stat-lowering effects that the Pokémon receives. |
| Gulp Missile |
When the Pokémon uses Surf or Dive, it will come back with prey. When it takes damage, it will spit out the prey to attack. |
| Stalwart |
Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves. |
| Steam Engine |
Boosts the Pokémon's Speed stat drastically if hit by a Fire- or Water-type move. |
| Punk Rock |
Boosts the power of sound-based moves. The Pokémon also takes half the damage from these kinds of moves. |
| Sand Spit |
The Pokémon creates a sandstorm when it's hit by an attack. |
| Ice Scales |
The Pokémon is protected by ice scales, which halve the damage taken from special moves. |
| Ripen |
Ripens Berries and doubles their effect. |
| Ice Face |
The Pokémon's ice head can take a physical attack as a substitute, but the attack also changes the Pokémon's appearance. The ice will be restored when it hails. |
| Power Spot |
Just being next to the Pokémon powers up moves. |
| Mimicry |
Changes the Pokémon's type depending on the terrain. |
| Screen Cleaner |
When the Pokémon enters a battle, the effects of Light Screen, Reflect, and Aurora Veil are nullified for both opposing and ally Pokémon. |
| Steely Spirit |
Powers up ally Pokémon's Steel-type moves. |
| Perish Body |
When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle. |
| Wandering Spirit |
The Pokémon exchanges Abilities with a Pokémon that hits it with a move that makes direct contact. |
| Gorilla Tactics |
Boosts the Pokémon's Attack stat but only allows the use of the first selected move. |
| Neutralizing Gas |
If the Pokémon with Neutralizing Gas is in the battle, the effects of all Pokémon's Abilities will be nullified or will not be triggered. |
| Pastel Veil |
Protects the Pokémon and its ally Pokémon from being poisoned. |
| Hunger Switch |
The Pokémon changes its form, alternating between its Full Belly Mode and Hangry Mode after the end of each turn. |
| quick-draw |
Enables the Pokémon to move first occasionally. |
| Curious Medicine |
When the Pokémon enters a battle, it scatters medicine from its shell, which removes all stat changes from allies. |
| Unseen Fist |
If the Pokémon uses moves that make direct contact, it can attack the target even if the target protects itself. |
| Transistor |
Powers up Electric-type moves. |
| Dragon’s Maw |
Powers up Dragon-type moves. |
| Chilling Neigh |
When the Pokémon knocks out a target, it utters a chilling neigh, which boosts its Attack stat. |
| Grim Neigh |
When the Pokémon knocks out a target, it utters a terrifying neigh, which boosts its Sp. Atk stat. |
| As One |
This Ability combines the effects of both Calyrex's Unnerve Ability and Glastrier's Chilling Neigh Ability. |
| As One |
This Ability combines the effects of both Calyrex's Unnerve Ability and Spectrier's Grim Neigh Ability. |